Most game devs would hope to have such a lasting impression with their early outings Frankly, some people out there would say SWAT 4’s dilapidated locations could be horrific at timesĬonsidering the fact that people still make new compatibility mods to make the base content in SWAT 4 look shinier and better-than-ever. So we had to build up enough cred, and SWAT was a great way for us to do that… I think one of the best parts of my career was working on that multiplayer. We couldn’t have made Bioshock without that… We didn’t really have an interest in doing SWAT… We wanted to make narrative games, we wanted to make stuff like System Shock, but we knew that we had to build ourselves up because System Shock 2 was kind of a flop, financially. I told him that my peers had asked me to relay that they thought it was the best police action game ever, and I asked what had led to him working so intimately on the 4th title in a police simulator series?īill Gardner: That’s awesome, thank you. Released in 2005, this title was critically favored upon release, and in the years since has garnered a community whose devotion makes it the epitome of a cult classic. I started as far back I could find, with the masterclass in tactical police confrontations, SWAT 4. From the unexpected cult status of his early work, to the new age reality-horror-gaming-show of metroidvanias that is their upcoming title Romancelvania. I thanked the Gardners for making time in their busy schedules to meet with me and we started our conversation with some pleasant small talk about the NES classic Wizards and Warriors, as well as the movies that inspired it before diving into Bill Gardner’s history in the gaming industry. On a Sunday afternoon we set aside some time and through the power of the world wide web we were able to have our interview. I jumped at the opportunity to learn a bit about Bill’s history in gaming, as well as his and Amanda’s projects with The Deep End games, including 2017’s Perception, and the upcoming Action-Platformer Dating-Sim Romancelvania. Recently, I was afforded the opportunity to speak with Bill Gardner, a game development veteran of 20 years, as well as his wife, the author Amanda Gardner, both of whom are the founders of their own studio The Deep End Games. Those who have been able to see the landscape of gaming change over the years typically have a unique perspective on the current state of affairs in the digital entertainment scene. From Swat Breaches to Hot Creatures, Bill and Amanda Gardner discuss Romancelvania and Other Titles in Their History of Game DevelopmentĪs with many artforms, game development is a labor that takes time, and requires hard work to master.
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